Frame Self Relative

FrameSelfRelative

Playable
Componente
Combinar:
Playable

Frame Self Relative

Propiedades

Nombre Tipo Descripción Nombre del script
Attack Target entity target entity TargetEntity
Prop ID Property Prop ID PropID
Float List (Deprecated, please do not use) Delta
Type Bool Can be combined with Relative Motion if true, must be combined with Absolute Motion if false, otherwise the property will not take effect correctly. Type
Float List Solo lectura
Forced synchronization of the game server state
ForceSyncValue
Int Solo lectura
The moment when the game server starts ticking
StartTickCount
Delta Value Object Delta Value DeltaValue