Create Frame Self Relative

Playable
Tanto lado del cliente como del usuario
Disponible en PC y móvil

Creates relative motion per frame. The target entity changes its own attributes once per frame, each time relative to its current attribute value.

Declaración

func CreateFrameSelfRelative(target entity<Entity>, property Property, delta object, type bool, out var createdEntity entity<FrameSelfRelative>, autoPlay bool)
go

Parámetros

Entrada

Nombre Tipo Descripción
Target Entity Target Entity
Property Property Attributes that need to be moved
Delta Object The amount of change per movement
Type Bool Configuration when used in combination with other motion modes
True: Can be used in combination with relative motion
False: Can be used in combination with absolute motion
Auto Play Bool Whether to automatically start playing after creation

Afuera

Nombre Tipo Descripción
Created Entity PlayableRelativeFrame Created entitiy with motion relative to their own per frame.