Create Sound

Playable
Server Side
Both Mobile and PC

Play the specified sound effect. If there are more properties that need to be set, you can set its entity properties.

Declaration

func CreateSound(out var createdEntity entity<SoundEffect>, target entity<Player>, resource SoundEffectType, loopType LoopType, autoPlay bool)
go

Parameters

Input

Name Type Description
Target Player Target player, only the target player can hear the sound effect
Resource AudioType Sound Effect Type
Loop Type AnimationOverrideLoopType Loop type
Auto Play Bool Play immediately or not

Out

Name Type Description
Created Entity SoundEntity Created sound entity