Playable

Playable

STD Library
Component
Combine:
entity

A playable entity

Properties

Name Type Description Script Name
Playing Status Bool Read Only Playable
IsPlaying
FLAG Int Read Only Playable
Flag
Auto-Play Status Bool Playable
Auto play
IsAutoPlaying

Event

Name Description
On Start Fired when a playable entity starts playing
On End Triggered when the playable entity finishes playing. This event only takes effect on the client side when the playable entity is a sound effect, special effect, etc.
On Resume Triggered when a playable entity resumes playing
On Pause Triggered when a playable entity is paused
On Each Loop Triggered each time the playable entity loops. This event only takes effect on the client side when the playable entity is a sound effect, special effect, etc.