On Start |
Fired when a playable entity starts playing |
On End |
Triggered when the playable entity finishes playing. This event only takes effect on the client side when the playable entity is a sound effect, special effect, etc. |
On Resume |
Triggered when a playable entity resumes playing |
On Pause |
Triggered when a playable entity is paused |
On Each Loop |
Triggered each time the playable entity loops. This event only takes effect on the client side when the playable entity is a sound effect, special effect, etc. |