Self-Relative

SelfRelative

Playable
Component
Combine:
Playable

Self-relative movement

Properties

Name Type Description Script Name
Attack Target entity target entity Target
Prop ID Property Prop ID PropID
Delta Float List (Deprecated, please do not use) Delta
Tween Style Tween Style Type Tween Style TweenStyle
Duration Float Duration of invincibility effect (in s) Duration
Control Points Bezier Curve Control Points ControlPoints
Force Sync to Client Float List Read Only
Forced synchronization of the game server state
ForceSyncToClient
Int Read Only
The moment when the game server starts ticking
StartTickCount
Delta Value Object Delta Value DeltaValue
Elapsed Percentage Float Read Only Client Side
Percentage passed
ElapsedPercentage