Self-Relative

SelfRelative

Playable
Component
Combine:
Playable

The self-relative motion

Properties

Name Type Description Script Name
Attack Target entity The target entity Target
Prop ID Property The property ID PropID
Delta Float List Delta Delta
Tween Style Tween Style Type How it is played TweenStyle
Duration Float The duration of invulnerability in seconds Duration
Control Points Bezier Curve The control points ControlPoints
Force Sync to Client Float List Read Only
The force sync value
ForceSyncToClient
Int Read Only
The moment when GS starts to tick
StartTickCount
Delta Value Object Delta DeltaValue
Elapsed Percentage Float Read Only Client Side
T_47_XXJ_WS_ELAPSEDPERCENTAGE_D
ElapsedPercentage