Self-Relative

SelfRelative

Playable
Componente
Combinar:
Playable

Self-relative movement

Propiedades

Nombre Tipo Descripción Nombre del script
Attack Target entity target entity Target
Prop ID Property Prop ID PropID
Delta Float List (Deprecated, please do not use) Delta
Tween Style Tween Style Type Tween Style TweenStyle
Duration Float Duration of invincibility effect (in s) Duration
Control Points Bezier Curve Control Points ControlPoints
Force Sync to Client Float List Solo lectura
Forced synchronization of the game server state
ForceSyncToClient
Int Solo lectura
The moment when the game server starts ticking
StartTickCount
Delta Value Object Delta Value DeltaValue
Elapsed Percentage Float Solo lectura Lado del cliente
Percentage passed
ElapsedPercentage