Declaration
func SwitchCustomCamera(player entity<Player>, camera entity<CustomCamera>, transitionType CameraTransitionType, transitionTime float)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Player | Player | target player |
| Camera | BasicCamera | target camera |
| Transition Type | CameraTransitionType | Switching method, you can choose to keep the original logic or progressive |
| Transition Time (ms) | Float | Switching time is the time to switch cameras in progressive mode |