Switch Custom Camera

Camera
Server Side
Both Mobile and PC

Switching the target player's camera to the target camera

Declaration

func SwitchCustomCamera(player entity<Player>, camera entity<CustomCamera>, transitionType CameraTransitionType, transitionTime float)
go

Parameters

Input

Name Type Description
Player Player target player
Camera BasicCamera target camera
Transition Type CameraTransitionType Switching method, you can choose to keep the original logic or progressive
Transition Time (ms) Float Switching time is the time to switch cameras in progressive mode