Camera

Camera

Camera
Componente
Combinar:
entity

Camera components

Propiedades

Nombre Tipo Descripción Nombre del script
Camera Type CameraType Provide many preset camera types and customized camera types. CameraType
Field of View Float Field of view is the camera’s viewing angle FOV
Offset Vector3 Generally refers to the offset of the camera’s position from the player’s home position, with different meanings for different camera types. Offset
Observation point offset Vector3 FOV is the offset of the camera’s focus point from the player’s home position, which varies by camera type. FocusPoint
Vertical Angle Float Angle of rotation of the camera in the vertical direction Pitch
Yaw Float The angle of rotation of the camera in the horizontal direction. Yaw
Distance from target Float (Deprecated, please do not use) Distance_Deprecated
Target followed entity The target that the camera is following FollowTarget
Target observed entity The target that the camera is looking at FocusTarget
Owner Player List Solo lectura
The player who is using the camera
Owner
Camera transition type Camera Transition Type Solo lectura
Camera Switch Animation Type
CameraTransitionType
Camera transition time Float Transition time to this camera in milliseconds, only if the switch type is smooth. CameraTransitionTime
Camera Block Mode Camera Block Mode Motion mode of the camera when there is an occlusion between the camera and the target. CameraBlockMode
Camera Projection Mode Camera Projection Mode How the camera renders the screen CameraProjectionMode
Coordinate System Type Follow object offset reference coordinate system FollowCoordinateType
Coordinate System Type Observing object offset reference coordinate system FocusCoordinateType
CullingMask Int The camera’s rendering layer mask, which allows filtering the camera’s rendered objects by visibility level CullingMask
Viewing Angle Restriction Camera Viewing Angle Restriction Type Viewing Angle Restriction ViewingAngleRestriction

API

Nombre Descripción
Switch Camera Switching the target player’s camera to the target camera
Set Culling Mask Set the target camera layer mask
Get Culling Mask Get the target camera layer mask
Set Culling Mask Layer Set whether the specified layer is visible to the target camera.