Combat

Módulo requerido

Componentes y propiedades

Nombre Descripción
Aim Assistable Entities that can be target-assisted
Player.Weapon Damage Rate The player’s damage multiplier, e.g. 2x configured as 2.0
Player.Damage Taken Percentage Percentage of damage dealt when taking damage, can be reduced or increased
Player.Aim Assist Type Aim Assist Type
Player.Allow Lock by Aim Assist Allow Lock by Aim Assist
Player.Headshot Damage Reduction Headshot Damage Reduction
Damage Type Current system-defined damage types
Weapon Generator Weapon Generator
Aim Assist Type Aiming aid type
Damaged Body Part Type Damaged Body Part Type

Event

Nombre Descripción
On Player Be Eliminated Triggered when a player dies
On Player Assist Triggered when a player assists
On Player Deal Damage Triggered when a player deals damage
On Player Eliminate Triggered when a player causes a kill
On Team Ace Triggered when a team is aced
On ACE Triggered when all team members die
On Eliminated Triggered after the current entity is killed.
On Take Damage Fires after the current entity is attacked.
On Pre Take Damage Triggered before the current entity takes damage.
On Pre Deal Damage Triggered before the current entity deals damage
On Deal Damage Triggered after the current entity deals damage
On Eliminate Triggered after the current entity kills another entity.
On Be Knocked Down Called when the player enters the knockdown kneeling position
On Be Knocked Down Triggered when the player enters a knockdown state
On Weapon Eliminate Triggered when a unit is killed using this weapon
On Weapon Deal Damage Triggered when this weapon deals damage to a unit.

API

Nombre Descripción
Deal Damage Deals damage to the player, if no source of damage is selected, the target takes damage from the system
Eliminate Kill combatable entities