Bind Custom Player

STD Library
Lado del servidor
Solo en PC

Dynamically set the target that this player binds to that will override existing bindings. Returns false if failed.

Declaración

func BindCustomPlayer(customPlayer entity<Entity>, player entity<Player>, out var isSuccess bool)
go

Parámetros

Entrada

Nombre Tipo Descripción
Custom Player Entity After binding this Custom Player to the player, data such as position and direction will be automatically synced
Player Player Target Player

Afuera

Nombre Tipo Descripción
Bool \