Bind Custom Player

STD Library
Server Side
Only PC

Dynamically set the target that this player binds to that will override existing bindings. Returns false if failed.

Declaration

func BindCustomPlayer(customPlayer entity<Entity>, player entity<Player>, out var isSuccess bool)
go

Parameters

Input

Name Type Description
Custom Player Entity After binding this Custom Player to the player, data such as position and direction will be automatically synced
Player Player Target Player

Out

Name Type Description
Bool \