Create visual effects [Obsoleto]

STD Library
Obsoleto
Lado del servidor
Disponible en PC y móvil

Create an icon using the specified effect type. If there are more properties to set, further set its entity properties through the entity (deprecated, please use CreateEffect)

Declaración

func CreateEffectEntity_Deprecated(out var entityVarName entity<PresentEffect_Deprecated>, ownerPlayer entity<Player>, effectType VFXType)
go

Parámetros

Entrada

Nombre Tipo Descripción
Player Player The player entity it belongs to, only visible to that player
Visual effects EffectType Special effect type, the type of special effect that players can choose

Afuera

Nombre Tipo Descripción
Visual effects entity PresentEffect[Obsoleto] In the code, it is used to indicate the name of the parameter for creating a special effect entity. The corresponding local variable value is the entity that creates the special effect.