Declaración
func UnbindCustomPlayer(bindedPlayer entity<Player>, out var isSuccess bool)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Custom Player | Player | Clear all bindings for this target. After unbinding, data such as position and direction will no longer be automcatically synced. |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Bool | \ |