Unbind Custom Player

STD Library
Lado del servidor
Solo en PC

Cancel the binding. Returns false if failed.

Declaración

func UnbindCustomPlayer(bindedPlayer entity<Player>, out var isSuccess bool)
go

Parámetros

Entrada

Nombre Tipo Descripción
Custom Player Player Clear all bindings for this target. After unbinding, data such as position and direction will no longer be automcatically synced.

Afuera

Nombre Tipo Descripción
Bool \