Declaration
func UnbindCustomPlayer(bindedPlayer entity<Player>, out var isSuccess bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Custom Player | Player | Clear all bindings for this target. After unbinding, data such as position and direction will no longer be automcatically synced. |
Out
| Name | Type | Description |
|---|---|---|
| Bool | \ |