Unbind Custom Player

STD Library
Server Side
Only PC

Cancel the binding. Returns false if failed.

Declaration

func UnbindCustomPlayer(bindedPlayer entity<Player>, out var isSuccess bool)
go

Parameters

Input

Name Type Description
Custom Player Player Clear all bindings for this target. After unbinding, data such as position and direction will no longer be automcatically synced.

Out

Name Type Description
Bool \