Declaración
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | The Player, the static pixel created is only visible to this player |
Bound Target | Entity | Target object entity |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Created Entity | MiniMapBit | Static pixel entity created |