Declaration
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | The Player, the static pixel created is only visible to this player |
| Bound Target | Entity | Target object entity |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | MiniMapBit | Static pixel entity created |