Declaración
func IsFriend(target entity<Player>) bool
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Regresar
Tipo | Descripción |
---|---|
Bool | Whether the current client is a friend |
Determine the friend relationship between the target player and the current client player. The current client itself is not a friend of the current client.
func IsFriend(target entity<Player>) bool
go
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Tipo | Descripción |
---|---|
Bool | Whether the current client is a friend |