Declaración
func CreateCustomUI(out var createdEntity entity<CustomUI>, owner entity<Player>, uIAssetID CustomUIAssetID)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Propietario | Player | The player entity it belongs to, only visible to the player. |
ID de recurso de la IU | CustomHudAssetID | The custom UI asset ID |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Entidad Creada | CustomHud | The code is used as the parameter name for creating a UI entity, and its corresponding local variable value represents the created UI entity. |