The information displayed above the player's head
Name |
Type |
Description |
Script Name |
Main Color |
Color |
The color for HP, levels, and outlines |
MainColor |
Lose HP Color |
Color |
The reduced portion of HP will show in this color for a short time |
LoseHpColor |
Gain HP Color |
Color |
The increased portion of HP will show in this color for a short time |
GainHpColor |
Background Color |
Color |
The color of the health bar boarder and the blurred background |
BackgroundColor |
Alpha |
Float |
The overall transparency of the HUD, with a range from 0 to 1. |
Alpha |
Scale |
Vector3 |
Determines the overall HUD scale size, with the font scaled to match. |
Scale |
Player Name |
String |
Displays the name of the current health bar owner |
PlayerName |
Level |
Int |
Level |
Level |
Width |
Int |
The width of the displayed health bar |
Width |
Follow Target |
entity |
Must follow an entity with a Transform component |
FollowTarget |
Offset |
Vector3 |
Offset relative to the target followed |
Offset |
Line Spacing |
Int |
Does not display when the segmented HP between two dividers ≤ 0 |
LineSpacing |
Total HP |
Int |
Total HP value |
TotalHp |
Current HP |
Int |
Current HP value |
CurrentHp |
Is OpenTween |
Bool |
Enable this to show HP changes in different colors |
IsOpenTween |
Is Local Position |
Bool |
Enable this to show HP changes in different colors |
IsLocalPos |
VisiblePlayers |
Player List |
\ |
VisiblePlayers |