Main Color |
Color |
Life, level and stroke colors |
MainColor |
Lose HP Color |
Color |
When the life value decreases, the lost portion is briefly shown in this color. |
LoseHpColor |
Gain HP Color |
Color |
When the life value increases, the increased part is briefly displayed in this color. |
GainHpColor |
Background Color |
Color |
The color of the life value border and the bottom of the vignette. |
BackgroundColor |
Alpha |
Float |
Range 0~1, the transparency of the overall UI. |
Alpha |
Scale |
Vector3 |
Determines the overall UI scaling, and the font will be scaled as well. |
Scale |
Player Name |
String |
Indicates the name of the current blood bar owner |
PlayerName |
Level |
Int |
Level |
Level |
Width |
Int |
The length of the bloodstain portion on the screen |
Width |
Follow Target |
entity |
Must follow an entity with a Transform component. |
FollowTarget |
Offset |
Vector3 |
Offset relative to the target to be followed |
Offset |
Line Spacing |
Int |
The amount of life between each line, if less than or equal to 0, it will not be shown. |
LineSpacing |
Total HP |
Int |
Total HP |
TotalHp |
Current HP |
Int |
Current HP |
CurrentHp |
Is OpenTween |
Bool |
When enabled, blood changes will be colored differently. |
IsOpenTween |
Is Local Position |
Bool |
When enabled, the offset property is transferred to the world coordinate system using the local coordinate system. |
IsLocalPos |
VisiblePlayers |
Player List |
List of players who can see this entity |
VisiblePlayers |