Event
| Name | Description |
|---|---|
| On Eliminated | Triggered after the current entity is killed. |
| On Take Damage | Fires after the current entity is attacked. |
| On Pre Take Damage | Triggered before the current entity takes damage. |
| On Pre Deal Damage | Triggered before the current entity deals damage |
| On Deal Damage | Triggered after the current entity deals damage |
| On Eliminate | Triggered after the current entity kills another entity. |
API
| Name | Description |
|---|---|
| Deal Damage | Deals damage to the player, if no source of damage is selected, the target takes damage from the system |
| Pursuit Target | AI entity chases the designated target |
| Attack Target | AI entity attacks the specified target |
| Eliminate[Obsolete] | Kill combatable entities |
| Eliminate at Next Frame | Eliminate the battle entity at the next frame |