Text entity represents a displayed text
Name |
Type |
Description |
Script Name |
Content |
String |
Text content to be displayed |
Content |
Color |
Color |
Color |
Color |
Follow Target |
entity |
Follow Target |
FollowTarget |
Is Ignore Depth |
Bool |
When depth is ignored it can be displayed through the wall, otherwise it won’t work |
IsIgnoreDepth |
Always Facing Camera |
Bool |
Always Facing Camera |
IsBillboard |
Is Always In Screen |
Bool |
When set to true, when the position is outside the screen, it will be displayed inside the screen. |
IsAlwaysInScreen |
Font Style |
Int |
Font Style |
FontStyle |
Font Type |
Font Type |
Font type |
FontType |
Font Size |
Int |
Font size |
FontSize |
Offset |
Vector3 |
Display position, when there is a target to follow, it is the offset relative to the target origin, when there is no target to follow, it is the screen coordinates. |
Offset |
VisiblePlayers |
Player List |
List of players who can see this entity |
VisiblePlayers |
Depth |
Int |
Display level |
Depth |