Text entity represents a displayed text
| Name |
Type |
Description |
Script Name |
| Content |
String |
Text content to be displayed |
Content |
| Color |
Color |
Color |
Color |
| Follow Target |
entity |
Follow Target |
FollowTarget |
| Is Ignore Depth |
Bool |
When depth is ignored it can be displayed through the wall, otherwise it won’t work |
IsIgnoreDepth |
| Always Facing Camera |
Bool |
Always Facing Camera |
IsBillboard |
| Is Always In Screen |
Bool |
When set to true, when the position is outside the screen, it will be displayed inside the screen. |
IsAlwaysInScreen |
| Font Style |
Int |
Font Style |
FontStyle |
| Font Type |
Font Type |
Font type |
FontType |
| Font Size |
Int |
Font size |
FontSize |
| Offset |
Vector3 |
Display position, when there is a target to follow, it is the offset relative to the target origin, when there is no target to follow, it is the screen coordinates. |
Offset |
| VisiblePlayers |
Player List |
List of players who can see this entity |
VisiblePlayers |
| Depth |
Int |
Display level |
Depth |
| Width |
Int |
The text box width |
Width |
| Height |
Int |
The text box height |
Height |
| Overflow Type |
Overflow Type |
The overflow type |
OverflowType |