Referencias / Type Position rotation and scaling, supports parent-child structure
Nombre
Tipo
Descripción
Nombre del script
Position
Vector3
Position in the world coordinate system
Position
Rotation
Vector3
Rotation angle in the world coordinate system, XYZ components are pitch, yaw, and roll, respectively, and rotation order YXZ.
Rotation
Scale
Vector3
Zoom size in the world coordinate system
Scale
Parent
Transform
Parent node of this node
Parent
Rotation Quaternion
Quaternion
Rotation in the world coordinate system, expressed in quaternions
RotationQ
Local Position
Vector3
Position in local coordinate system
LocalPosition
Local Rotation Quaternion
Quaternion
Rotation in the local coordinate system, expressed in quaternions
LocalRotationQ
Local Rotation
Vector3
Rotation angle in the local coordinate system, with XYZ components for pitch, yaw, and roll, respectively, and rotation order YXZ.
LocalRotation
Local Scale
Vector3
Scaling dimension in the local coordinate system
LocalScale
Up
Vector3
Local coordinate axis y-axis orientation
Up
Right
Vector3
Local coordinate axis x-axis orientation
Right
Forward
Vector3
Local axis z-axis orientation
Forward
Nombre
Descripción
Set Parent
Setting the parent node requires that both parent and child have the Transform component
Create Skeleton Part Look-at Controller
After creating a skeleton part look-at controller entity, you can use this entity to control the specified skeleton part and make it always face a specific target.
Set Parent
Set the parent node of the object entity, supporting entities with Transform, SkeletonPart, Player, and MountPoint components mounted on them