Referencias / Type Icon entity represents a displayed icon
Nombre
Tipo
Descripción
Nombre del script
Resource
Sprite ID
Effect Resource Path
Resource
Color
Color
Icon Color
Color
Follow Target
entity
Follow Target
FollowTarget
Is Ignore Depth
Bool
When ignore depth, it can be displayed through the wall, otherwise it won’t work.
IsIgnoreDepth
Is Always In Screen
Bool
When set to true, when the position is outside the screen, it will be displayed inside the screen.
IsAlwaysInScreen
Always Facing Camera
Bool
Always Facing Camera
IsBillboard
Render Type
Int
Render Type
RenderType
Width
Int
Width
Width
Height
Int
Height
Height
Offset
Vector3
Display position, when there is a target to follow, it is the offset relative to the target origin, when there is no target to follow, it is the screen coordinates.
Offset
VisiblePlayers
Player List
List of players who can see this entity
VisiblePlayers
Depth
Int
Display Layers
Depth