Camera Settings
The camera serves as the player’s visual medium, responsible for displaying the observed map on screen. In Craftland, camera adjustments only take effect during map editing and do not impact gameplay experience.
Craftland offers two camera modes: Free Camera and Third Person. Upon entering a map, the camera settings button appears in the second row on the left side of the screen, with Free Camera preset as the default. Switch between these two modes anytime by tapping the corresponding button.
Third-Person View
When switching to Third-Person View, observe your character positioned at the screen’s center, now fully controllable. Utilize the joystick to move your character and swipe the screen to adjust the camera angle.
In Third-Person View, leverage the character model to test collision detection, climbing mechanics, and other trigger logic, simulating real-world scenarios.

[Figure 1 Third-Person View]
Additionally, the far-right controller (Figure 2 - Horizontal Height Control) adjusts the height of the character’s standing plane and the default placement plane for objects. This allows the third-person character to stand at a higher elevation relative to the ground, while simultaneously altering the default placement height for objects. This facilitates the placement of floating objects.
As shown in Figure 2 - Horizontal Height Control, the character stands on a plane at height 2, and placed objects also appear at height 2.

[Figure 2: Horizontal Height Control]

[Figure 3: Horizontal Height Placement Preview]
Free Camera
Free Camera removes the character-centered restriction on lens height. Beyond the standard forward/backward and left/right controls shared with third-person view, it allows adjusting the default height of placed objects. As shown in Figure 4 - Free Camera, you can also use the right controller to slide up/down and adjust the lens height:
- Slide up = Higher viewpoint
- Slide down = Lower viewpoint In Free Camera mode, the screen displays only what the camera sees—it replaces your eyes. Adjusting the camera’s vertical height changes your viewing position up or down without altering distance or lateral positioning.

[Figure 4: Free View]
Aerial and Rotate
The Aerial and Rotate buttons expand when you click the small arrow next to Free View on the left (Figure 5 - Aerial & Rotate). The Aerial View button instantly switches to an overhead perspective, enabling clearer visualization of object placement across the entire map. The Rotate View function is only active when the Aerial View is engaged. While in Aerial View mode, a single click on the Rotate View button rotates the camera 90°.
When using the Bird’s Eye View, adjusting the height makes it easier to complete object placement and level design tasks.

[Figure 5: Top-down & Rotated Perspectives]
The Free Camera is ideal for placing numerous objects and verifying their placement aligns with your vision.
Additionally, you can adjust the Free Camera’s speed settings under 【Settings → Camera Speed】.

[Figure 6 Free Camera - Camera Speed Adjustment]
Adjusting the camera speed while using Free Camera affects the operations mentioned earlier. Higher values increase the speed of forward/backward movement and left/right rotation. A low speed is ideal for precise object placement and fine-tuning positional deviations. A high speed allows rapid targeting of objects during large-map or top-down views.