Camera and Editor Settings

Basic Editor Settings

The Basic Editor Settings button can be found in the upper left corner of the screen. These settings are designed to help editors use Craftland to edit maps more easily and do not affect any other game mode settings.

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Click the Settings button to display the specific settings available for adjustment on the right side of the screen.

We will also provide a detailed explanation of how each setting works and its effects.

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Edit Mode Edit Mode is the primary way editors edit maps. Craftland has two modes: </em>Classic Mode<strong> and </em> Select Mode<strong> Craftland defaults to </em> Select Mode<strong>. </em> Classic Mode<strong>: There is a crosshair on the screen, which can be controlled by moving the viewpoint. When the crosshair points to an object, a selection button will appear. Click the selection button to select the object that the crosshair is pointing to in the scene.You can then move the object again until you are satisfied with its position. </em> Select Mode<strong>: Select objects in the scene by tapping the screen with your finger. </em> Classic Mode<strong> is suitable for placing objects when using a third-person perspective, while </em> Select Mode<strong> is suitable for moving objects freely, especially when using </em>bird’s-eye view<strong>, allowing for the clearest movement of objects. img
Autosave Interval Maps edited in Craftland need to be saved regularly to prevent unexpected situations. The autosave interval allows you to prevent unexpected situations as much as possible. Craftland provides four options to automatically save the current scene map at selected intervals. Please note that the default setting is not to save automatically, so if you are concerned about unexpected situations, please adjust the settings accordingly!
Camera Speed (Free Camera) Controls the speed of camera movement when controlling the free camera.
Edit Script Scripts are used to achieve logic that is impossible or difficult to achieve with the target object by attaching a piece of code or a block to an object. Switch between different block files and click the right arrow to enter the block editor.
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Economy You can customize shops by setting the properties of </em>Vending Machine<strong> and binding shop entities to switch between different custom shops.
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In addition, you can also enter the same page through [More - Shop and Economy].
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Skybox You can set the game scene to one of the following: [Day, Night, Dusk, City, Polar Sky]. If you want to dynamically modify the skybox during the game, you need to use the block editor.
Manage objects Clear all objects in the scene with one click.
Button Text Display Controls whether to display specific names below the UI.
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My Battlefield Assistant (Craftland Assistant) img
The AI assistant is a helpful tool designed to assist players in resolving issues. When using Craftland Editor, you can use it to obtain simple answers to any questions you may have.After opening the AI Assistant, its icon will appear in the bottom-left corner.
Map Depth Display Map depth display allows you to distinguish the height of objects by the depth of color when viewing from above.As shown in the example image, the darker the color, the higher the object’s elevation.
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When the Map Depth Display is enabled, the small map in the top-left corner will display colors indicating depth at object placement locations.If disabled, the same color is used to indicate the presence of objects at their placement locations.
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Grid Assist Lines (Grid) Grid assist lines are guide lines displayed around objects when placing them. This toggles the display of assist lines. When enabled, assist lines appear when placing objects, making it easier to align and position objects. It is recommended to use assist lines when adjusting objects in a top-down view.
Mesh Granularity Setting The mesh granularity setting determines the minimum grid unit for moving objects in a single operation. The smaller the value, the higher the precision of object movement. This setting is crucial when assembling objects such as roads or buildings, as it effectively reduces errors at connection points.
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Team Invite While you are immersed in Craftland and busy editing maps, you can disable this button. Once disabled, you will enter do-not-disturb mode and will no longer receive team invitation requests from friends.

Camera Settings

The camera acts as the player’s visual medium, displaying the map on the screen. In Craftland, camera adjustments only take effect when editing maps in Craftland and do not affect the gameplay experience.

In Craftland, there are two camera modes: </em>Free Camera and <em>Third Person. Upon entering the map, you will see the camera settings button in the second row on the left. The default view is Free Camera. You can switch between the two views at any time by clicking the corresponding button.

Third-person view

When switching to third-person view, you can see the game character in the center of the screen, and the character can be controlled. Using the joystick and sliding the screen, you can control the character’s movement and the camera movement, respectively.

In third-person view, you can use the character model to test collision, climbing, and other trigger logic to simulate real scenes.

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Additionally, there is a controller on the far right that allows you to adjust the height of the plane where the character can stand and the default placement plane for objects. Using this controller, you can position the third-person character at a higher elevation relative to the ground, while the default placement height for objects also changes accordingly, making it easier to place floating objects.

As shown in the figure, the character is standing on a plane with a height of 2, and the placed objects are also at a height of 2.

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Free camera

</em>Free camera<strong>will not center the camera on the character, removing restrictions on camera height. In addition to the same forward, backward, left, and right movements as in third-person view, the default height of objects will be adjusted. As shown in the figure, you can also use the controller on the right to slide up and down to adjust the camera height.

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Aerial and Rotate

The </em>Aerial View<strong> and </em>Rotate View<strong> buttons are located on the left side of the </em>Free View<strong> area. Click the small arrow to expand them. The </em>Aerial View<strong> button allows you to switch to the aerial view with a single click, enabling you to clearly see the placement of all objects on the map.The </em>Rotate View<strong> function is only available when the camera is in the top-down view. When the camera is in the </em>Top-down View<strong> state, clicking the </em>Rotate View button<strong> once will rotate the camera 90°.

When using the </em>Top-down view<strong>, adjusting the height can make it easier to place objects and complete level design tasks.

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When using the </em>Free Camera Angle<strong>, it is more suitable for placing a large number of objects and checking if their placement meets expectations.

Additionally, you can find the Free Camera Angle speed settings under 【Settings — Camera Speed】.

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When adjusting the camera speed while using </em>Free Camera View<strong>, the camera speed can affect the operations mentioned in the previous section </em>Free Camera View<strong>. The higher the value set, the faster the camera moves forward/backward and rotates left/right.When set to a low speed, it can be used to precisely position objects and adjust any positional deviations. When set to a high speed, it allows for quick localization of objects you wish to adjust when using a large map or a top-down perspective.