聲明
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go
透過用戶端點擊事件觸發相機射線偵測時觸發此事件
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go