Declaration
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go
This event is triggered when the camera ray detection is triggered by a client click event
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go