聲明
func CreateTrajectory(target entity<Entity>, initialVelocity Vector3, acceleration Vector3, maxDisplacement float, out var createdEntity entity<Trajectory>, autoPlay bool)
go
創造彈道運動,會給予目標實體帶有方向的初速與加速度
func CreateTrajectory(target entity<Entity>, initialVelocity Vector3, acceleration Vector3, maxDisplacement float, out var createdEntity entity<Trajectory>, autoPlay bool)
go