聲明
func AddAttachments(target entity<Player>, slot SwitchEquipSlot, item ItemIDType, out var isSuccess bool, out var attachment entity<Entity>)
go
為指定槽位的武器添加配件,與該槽位不匹配的配件會添加失敗;匹配但重複的配件會替換掉原有的配件,原配件會送入玩家背包,玩家背包已滿時原配件會掉落在玩家當時的位置
func AddAttachments(target entity<Player>, slot SwitchEquipSlot, item ItemIDType, out var isSuccess bool, out var attachment entity<Entity>)
go