Declaración
func PatrolAlong(target entity<Monster>, positions List<Vector3>, comeBack PatrolType, style PatrolStyleType)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | AI | Targeted AI entities |
Positions | ListT_Vector3 | List of Moving Coordinate Points |
Come Back | PatrolType | Patrol type, with the option of single, round-trip loop or cycle |
Style | PatrolStyleType | Whether hostile targets are detected and attacked during patrols |