GUIDE TO CREATING A PARKOUR MAP (FROM BASICS TO ADVANCED)

PART 1: BASICS - CREATING A PLAYABLE MAP

(This is the most basic part, helping you complete a standard Parkour map to play with friends)

1. Create a map

After entering Craftland, click the CREATE MAP button to start creating your mapimage-20251209155115887

Your map tiles are located on the left side. The “CREATE A MAP” button is in the bottom-right corner.image-20251209155230421

After clicking the button, the game mode selection screen will appear. In the game mode list, select OBSTACLE COURSE (This is the standard mode for Parkour):

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2. Place essential objects

A Parkour map must have the following 3 components for the game to work. You can find these objects at: OBJECTS > BASIC STRUCTURES > ESSENTIAL.

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Starting point

  • The starting point should be placed on a flat surface, not overlapping other objects.
  • Settings: Select Properties > Team to confirm the starting position for each team. Select ALL TEAMS so that everyone starts here.

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Checkpoint (Save Point):

  • Place in areas after players have overcome a difficult challenge.
  • Effect: If players fall, they will return to this point instead of starting over.
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End point:

  • Place at the destination of the map, requiring a safe floor for players to stand on.

3. Set up gameplay & number of players:

Go to Settings > GAME SETTINGS > Number of players.
Recommended: Set to 2-4 players (split into 2 teams). This number makes it easier to find matches (matchmaking) and increases the rate of players joining your map.

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4.Check before publishing

  • STARTING POINT: Is the starting area safe and flat?
  • CHECKPOINT: Are the checkpoints evenly distributed?
  • FINISHING POINT: Is the destination clear?
  • TEST PLAY: Can you complete the entire map yourself? Are there any shortcuts that could be exploited to “cheat”?

If everything is complete, publish.

PART 2: ADVANCED - OPTIMIZING OPERATIONS AND FEATURES

Read this section if you want to build maps faster or create movement challenges

1. Quick building tips

Adjust the grid to place objects accurately:

  • The default grid is 1, which makes it difficult to move accurately on a phone.
  • Go to Settings > BASIC SETTINGS > Set grid density.
  • Set it to 0.1 for smoother and easier dragging and dropping of objects.

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Setting the grid density to 0.1 will make it easier to manipulate objects

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Comparison between 0.1m and 1m grids

Use the “Height Scale” (Virtual Ground):

  • Helps place objects at height without manually adjusting each one.
  • Click the up/down arrows to raise the “virtual ground.” When placing a new object, it will automatically be at this height.
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Example: In the illustration, the object is placed 6 meters above the ground using the Height Scale

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2. Create a “Return to Checkpoint” button (HUD)

Allows players to actively return to the nearest save point if they get stuck.

  1. Go to More > Custom HUD.
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  2. Select CREATE HUD INTERFACE > ADJUST LAYOUT.
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  3. Create a new button and select the desired image.
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  4. Add a respawn script for that button as shown below.
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3. Create moving obstacles

Create moving brick blocks to increase the difficulty of the map.

Step 1: Create movement (Animation)

  1. Go to More > Animation > Add Animation.
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  2. Select the object you want to move > Click Add track.
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  3. Use Add Keyframe to mark the position:
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Example: At 0s (position A) -> At 2s, drag the object to the left -> At 4s, drag it back to position A. -> At 6s, drag the object to the right -> At 8s, drag it back to position A.

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This way, the object will move back and forth evenly within 8 seconds.

4. Press the Record button (red button), press Play to test, then press the red button again to save.

Step 2: Repeat the movement (Script)

  1. To make the object move forever, you need to add a Script.
  2. Select the object > Properties > Edit Script.
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  3. Switch to “Client Script” mode.
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  4. Set up the Script to repeat the action recorded in Step 1.
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