Team Raid mode is a high-intensity, round-based tactical combat game designed based on traditional CS match mechanics. In this mode, players are divided into two opposing teams and engage in multiple rounds of combat on the map. Players who are defeated in a round cannot be revived until that round ends.At the end of the round, all players will receive money rewards based on the number of kills in that round, which can be used to purchase weapons and consumables from the shop before the next round begins. Through continuous kills, reasonable equipment allocation, and teamwork, one side will win the majority of the rounds in the set number of rounds to win the entire match.
This mode combines three core elements—elimination mechanics, an economic system, and tactical operations—making it the gameplay template in the Craftland Editor that most closely resembles traditional tactical shooter experiences.
Mode Rules
- Players are assigned to two opposing camps.
- In each round, players are eliminated immediately after being defeated and cannot be revived.
- The condition for winning a round is to destroy all enemies.
- After each round, players will receive money rewards based on the number of kills in that round, which can be used to purchase equipment for the next round.
- The side that wins the most rounds first wins (e.g., winning 6 rounds first).
Mode Common Parameters
Team Raid provides complete round battle logic and battle rule configuration, supporting the following key parameters:
Parameter | Function Description |
---|---|
Number of Rounds | Set the total number of rounds in a game |
Time per Round | Includes preparation time and game time |
Team Settings | The mode is limited to two teams, and the number of players per team can be set |
Reset Rounds | Whether to clear all players’ equipment at the start of each round |
Commonly used mode components
Spawn Points (must be placed): Both sides must have appropriate spawn areas.
Obstacle Structures: Use level objects to build shelters, walls, and other scenes.