func CreateSkeletonPartLookAtController(out var createdEntity entity<SkeletonPartLookAtController>, controlledTarget entity<SkeletonPart>, lookAtTarget entity<Transform>)
go
 
| Name | Type | Description | 
| Controlled Target | SkeletonPart | The skeleton part that is being controlled | 
| Look-at Target | Transform | The target that is being looked at | 
| Name | Type | Description | 
| Created Entity | SkeletonPartLookAtController | The skeleton part look-at controller entity. If the entity is destroyed, the look-at functionality will cease. |