Declaration
func PlayAnimation(target entity<AnimationControllerAttachable>, state string, playSpeed float, loopType LoopType)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | AnimationControllerAble | The entity component that plays the animation. Can be mounted with an animation controller |
State | String | The specified state of the animation controller |
Play Speed | Float | Animation playback speed scaling |
Loop Type | AnimationOverrideLoopType | Loop type, you can keep the original logic of the animation, play it only once or repeat |