聲明
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go
為目標物件在地圖上產生靜態像素,靜態像素不會隨著目標物件移動
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go