聲明
func SphereOverlap(radius float, center Vector3, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
使用一個靜止的球形區域進行偵測,返回球形區域內的所有實體,層級參若填空,則可以偵測到地形
func SphereOverlap(radius float, center Vector3, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go