The Point Mode is a widely used competitive gameplay template in CL Editor. Players are divided into two or more teams and engage in intense combat within a designated area. Each time a player defeats an enemy member, their team gains a certain number of points. Players who are killed will respawn after a certain period of time. The match continues until one team reaches the predetermined victory score first, thereby winning the entire match.
Mode Rules
- Players are assigned to different teams;
- Defeating enemy players earns points for the team;
- The team that reaches the set score first wins;
- Customizable respawn rules, time limits, kill scores, and more.
- This mode is suitable for creating gameplay such as fast-paced gunfights, squad deathmatches, and score competitions. It supports flexible adjustments to map structure and combat pacing, making it a common template for competitive map creation.
Common Mode Parameters
Team Assault provides complete round combat logic and battle rule configuration, and supports the following key parameters:
Parameter | Function Description |
---|---|
Number of Rounds | Set the total number of rounds in a match. |
Round Duration | Set the duration of each round. |
Team Settings | The default is two teams, but you can manually reset the number of teams and team members. |
Round Reset | Reset and refresh equipment at the start of each round. |
Score Settings | Set the victory points and kill points for each round. |
Core Objects/Components
- Spawn Point (must be placed):Both sides must have a suitable spawn area
- Obstacle structures: Use level objects to build shelters, walls, and other scenes
- Supply points: Place weapons, ammunition, medical kits, and other consumable items that can be picked up on the map (weapon points, ammunition points, consumable points, throwable points, armor points, scope points)
- Shop (vending machine): Players can purchase equipment in the shop