Point Mode

The Point Mode is a widely used competitive gameplay template in CL Editor. Players are divided into two or more teams and engage in intense combat within a designated area. Each time a player defeats an enemy member, their team gains a certain number of points. Players who are killed will respawn after a certain period of time. The match continues until one team reaches the predetermined victory score first, thereby winning the entire match.

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Mode Rules

  • Players are assigned to different teams;
  • Defeating enemy players earns points for the team;
  • The team that reaches the set score first wins;
  • Customizable respawn rules, time limits, kill scores, and more.
  • This mode is suitable for creating gameplay such as fast-paced gunfights, squad deathmatches, and score competitions. It supports flexible adjustments to map structure and combat pacing, making it a common template for competitive map creation.

Common Mode Parameters

Team Assault provides complete round combat logic and battle rule configuration, and supports the following key parameters:

Parameter Function Description
Number of Rounds Set the total number of rounds in a match.
Round Duration Set the duration of each round.
Team Settings The default is two teams, but you can manually reset the number of teams and team members.
Round Reset Reset and refresh equipment at the start of each round.
Score Settings Set the victory points and kill points for each round.

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Core Objects/Components

  • Spawn Point (must be placed):Both sides must have a suitable spawn area
  • Obstacle structures: Use level objects to build shelters, walls, and other scenes
  • Supply points: Place weapons, ammunition, medical kits, and other consumable items that can be picked up on the map (weapon points, ammunition points, consumable points, throwable points, armor points, scope points)
  • Shop (vending machine): Players can purchase equipment in the shop