Declaration
event OnPlayerDealDamage(attacker entity<Player>, target entity<Player>, damageType DamageType, value int, damagedBodyPart DamagedBodyPartType)
go
Parameters
| Name | Type | Description |
|---|---|---|
| Attacker | Player | The player who caused the damage |
| Target | Player | Player who received damage |
| Damage Type | DamageType | Damage Type |
| Damage | Int | Damage |
| Damaged Body Part | HitBodyPart | Hit Body Part |