Declaration
func MorphTo(player entity<Player>, target entity<LevelObject>, out var createdEntity entity<MorphObject>)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Player | Player | Target Players |
| Target | LevelObject | Replaced target scene object |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | MorphObject | The player transformation disguise component created after replacement |