Morph To

Morph
Server Side
Both Mobile and PC

Replace the target player's appearance with the appearance of the specified scene object

Declaration

func MorphTo(player entity<Player>, target entity<LevelObject>, out var createdEntity entity<MorphObject>)
go

Parameters

Input

Name Type Description
Player Player Target Players
Target LevelObject Replaced target scene object

Out

Name Type Description
Created Entity MorphObject The player transformation disguise component created after replacement