Declaration
func AddItem(target entity<Player>, item ItemIDType, count int, out var createdEntity List<entity<Entity>>)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Player |
| Item | ItemGoodsIDType | Item ID |
| Count | Int | Item amount |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | ListT_Entity | A list of items added for the player. Even if only one item is added, it is returned as a list. |