声明
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go
通过客户端点击事件触发相机射线检测时触发此事件
event OnCameraRaycast(player entity<Player>, isHit bool, hitPosition Vector3, cameraDirection Vector3, cameraPosition Vector3, hitEntity entity<Entity>)
go