声明
func CreateTrajectory(target entity<Entity>, initialVelocity Vector3, acceleration Vector3, maxDisplacement float, out var createdEntity entity<Trajectory>, autoPlay bool)
go
创建弹道运动,会给予目标实体带有方向的初速度与加速度
func CreateTrajectory(target entity<Entity>, initialVelocity Vector3, acceleration Vector3, maxDisplacement float, out var createdEntity entity<Trajectory>, autoPlay bool)
go