Grouping Objects
As mentioned earlier, when selecting two or more objects, a “Group” button appears. Clicking it temporarily merges these objects into a single entity. Grouped objects can be moved or rotated as a single unit.

[Figure 1: Merged Objects]
Grouped objects are treated as a single entity. Operations like moving, scaling, rotating, deleting, and copying remain possible and affect the entire group simultaneously. Note that grouped objects cannot have their properties modified or be saved.
Saving Objects
As mentioned earlier, you can scale, rotate, and set property values for objects. If you wish to reuse identical objects, storing them avoids repetitive actions while ensuring consistency. You can upload preview images for new objects and rename modified ones.

[Figure 2: Save Object UI]
Clicking Upload Preview Image opens the preview image capture UI (Figure 3 - Preview Image Capture UI). Here, you can freely swipe the screen to adjust the object’s angle. After adjusting the angle, click the camera-like button (Figure 3 - Preview Image Capture UI Red Box) to complete the preview image upload.

[Figure 3 Preview Image Capture UI]
Upload and Share
If you wish to share saved objects with others, you must complete the upload and sharing process. Saved objects are stored in Object Panel > My Assets > My Template Resources. Select the object you intend to share; the object edit button appears in the top-left corner. Clicking the edit button presents two options: Upload and Delete Object Group. Clicking Upload opens the UPLOAD window.

[Figure 4: Uploading Objects]

[Figure 5: UPLOAD UI]
On this UI (Figure 5 - UPLOAD UI), you can adjust the uploaded item’s name, category, visibility, and usage permissions. You can also add a description to the item. The Item Name and Preview Image are set when saving the item; the item name can be modified again during upload.
For uploaded assets, a category is required for the asset to appear in the shop. You can select one category from Basic, Gameplay, Theme Assets, and Other for the asset you wish to upload.
Public Status affects how the asset is shared.
Public: The asset may appear in the shop for everyone to view.
Private: The asset is private and not publicly accessible; it can only be found via its asset code.
Usage Permissions define what actions recipients can perform on the object. Permissions fall into three categories: Editable, Cannot Own, and Non-Editable. Editable means recipients can perform all editing operations on the object. Cannot Own indicates recipients cannot add, remove, or store asset members. They can only adjust position and property. Finally, Non-Editable means only resizing and repositioning are allowed; all other operations are prohibited.
Description is optional. If you wish recipients to understand the object’s purpose more clearly, you may add a description.
After completing the above steps, you can upload your template resource. Once uploaded, the object will display a completed upload icon in the top-right corner (Figure 6 - Uploaded Object). The options on the left side of the object will change from Upload Object, Delete Object to Object Details, Take Object Offline. If you are dissatisfied with any uploaded object, you can take it offline.

[Figure 6: Uploaded Item]
If you selected Public, the item is now searchable in the Asset Shop. You can provide the item’s name to anyone wishing to use it so they can locate it in the Asset Shop. If you selected a private item, you must share it via a resource code. There are two ways to obtain the resource code: - View your uploaded resources under Asset Shop > My Uploads. - Click the top-right corner of the asset pop-up to copy the resource code (Figure 7 - Obtaining Resource Code). Alternatively, navigate to Object Panel > My Assets > My Template Resources, click “Upload Object,” then click the object’s details to access the same pop-up.

[Figure 7: Obtaining the Resource Code]
After obtaining the resource code, search for it in the Asset Shop to acquire the private asset.
Using in Other Maps
Regardless of which map you’re editing in, you can locate saved objects under Object Panel → My Assets → My Template Resources. Saved objects can be placed in any map.