func EnableMovingSafeZone(startPosition Vector3, targetPosition Vector3, initRadius float, finalRadius float, duration float, damage float)
go
Name |
Type |
Description |
Start Position |
Vector3 |
Safe zone starting position |
Target Position |
Vector3 |
Safe zone end position |
Initial Radius |
Float |
Initial radius of safe zone |
Final Radius |
Float |
Final radius of safe zone |
Duration (s) |
Float |
The time required for the safe zone to reach the final state, in seconds |
Damage |
Float |
The amount of damage per second taken outside the safe zone |