聲明
func CapsuleCast(radius float, height float, center Vector3, rotation Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go
使用直線運動的膠囊體區域進行檢測,從近到遠地返回膠囊體區域路線上碰到的所有實體,初始即在膠囊體區域內則不會檢測出來;層級參若填空,則可以檢測到地形
func CapsuleCast(radius float, height float, center Vector3, rotation Vector3, direction Vector3, maxDistance float, layerMask List<int>, includeTrigger bool, out var hitEntities List<entity<Entity>>)
go