声明
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go
为目标物件在地图上生成静态像素,静态像素不会随着目标物件移动
func CreateMiniMapPixel(out var createdEntity entity<MinimapPixelRenderer>, target entity<Player>, boundTarget entity<Entity>)
go