声明
func AddAttachments(target entity<Player>, slot SwitchEquipSlot, item ItemIDType, out var isSuccess bool, out var attachment entity<Entity>)
go
为指定槽位的武器添加配件,与该槽位不匹配的配件会添加失败;匹配但重复的配件会替换掉原有的配件,原配件会送入玩家背包,玩家背包已满时原配件会掉落在玩家当时的位置
func AddAttachments(target entity<Player>, slot SwitchEquipSlot, item ItemIDType, out var isSuccess bool, out var attachment entity<Entity>)
go