Gun Master is a competitive game mode template designed specifically for “advanced weapons” in the CL Editor. It features a complete weapon upgrade system: players continuously upgrade their weapons by defeating enemies in the game until they complete all phases of kills. The first player or team to complete all weapon kills wins.
Mode Rules
- After defeating an enemy, players automatically obtain the next phase’s preset weapon.
- The player or team that completes all weapon kills first wins.
- Players will not be demoted when killed and will respawn from the current weapon phase.
- Players will see the current phase and the next phase’s weapon information in the game.
This mode keeps the pace of each round fast, encouraging players to take the initiative, master various weapons, and adapt to different combat styles in different phases.
Mode Parameters
Gun Master provides complete round combat logic and battle rule configuration, supporting the following key parameters:
Parameter | Function Description |
---|---|
Round Duration | Match Duration |
Team Settings | Two teams, with the number of players per team (up to 6) |
Weapon Tactics | Set the weapon kill upgrade path in the match (choose 1 from 3 options or random) |
Commonly used components in this mode
- Spawn Point (must be placed): Both sides must have a suitable spawn area
- Obstacle Structure: Use level objects to build shelters, walls, and other scenes