Annihilation Mode is a classic elimination-based combat template in the Craftland Editor. Players are divided into two or more teams and engage in combat on a designated map. In each match, players who are defeated cannot be revived until only one team remains or time runs out.
This mode emphasizes teamwork, positioning strategy, and equipment selection, making it ideal for designing
fast-paced, tactical team competition maps.
Mode Rules
- Players cannot be revived after being defeated.
- The round ends when only one team remains or the time runs out.
- The last team standing wins, or the system determines the winner based on the number of players remaining on each team.
Mode Common Parameters
Annihilation mode provides complete round combat logic and battle rule configuration, and supports the following key parameters:
Parameter | Function Description |
---|---|
Number of Rounds | Set the total number of rounds in a match |
Time per Round | Includes preparation time and match time |
Team Settings | Two teams by default, you can set the number of teams and team members |
Reset Rounds | Whether to clear all players’ equipment at the start of each round |
Supported core object components
- Spawn point (must be placed): Both sides must have a suitable spawn area.
- Supply points: Weapons, ammunition, medical kits, and other consumable items can be placed on the map (weapon points, ammunition points, consumable points, throwable points, armor points, scope points)
- Shops (vending machines): Players can purchase equipment in shops
- Obstacle structures: Use level objects to build shelters, walls, and other scenes